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Master of Arts in Innovation and Creative Technology


Emergent and Innovative Media (EIM) has been an area of focus as business’s respond to the prevalence of digital technology. In 2015, direct employment in online sectors rose above 2.8 million and represented 5.54 percent of the U.S. economy, as 92 percent of Americans and 43 percent of the world population accessed digital content online. The Innovation and Creative Technology program* provides students with the knowledge and skills to derive creative and innovative solutions and strategies for businesses, and then implement those solutions utilizing emerging media technologies. By recognizing how technology is applied to culture, and how new ideas can be applied in novel ways, students will understand how to create value out of change. The program guides students to focus on the process of problem solving and innovation, rather than specific technical developments.

The program serves students with a wide variety of backgrounds and experiences, and addresses the need for professionals capable of significant innovation and adaptation in the face of a never-ending stream of new technologies impacting society. The program utilizes a collaborative team-building approach, combining theoretical learning with a real-world link of working with clients and experienced instructors with strong practical experience. Students will have opportunities in the hands-on, client-driven collaborative courses to work on actual projects that have been generated in the community

The hands-on, practical approach, combined with guidance from faculty who are experts in the field, is tailored to the interests and needs of those seeking career advancement, or entry into the field. The program applies design, strategy, and teamwork skills to prepare students for the workforce. Students will have opportunities for hands-on experiences with current creative media tools in the classroom as support for the creative processes.

Program Learning Outcomes

  • Apply clarity of intention to creative acts, events, and artifacts
  • Describe and implement the phases of media production, using aesthetic and technical best practices to address business and cultural problems
  • Create and maintain collaborative teams in local and virtual settings
  • Evaluate social/cultural implications of technological innovation
  • Construct and employ best practices in creative problem solving
  • Employ oral, written, and visual communication practices for internal and external audiences

Program Curriculum
The 54-unit curriculum addresses program learning outcomes by combining:

Studio work utilizing production methods and underlying concepts of tools in a hands-on environment in the classroom. These courses will focus on the underlying process behind tools as well as the tools themselves. (Digital Studio I, II, & III, Programming Studio, Game Theory, and Transmedia Studio).

Seminars related to theories of change, business skills, and cultural adaptation to technology (Emergin Media, Psychology & Neuroscience, Change & Disruption, Entreprenurial Leadership).

Collaborative projects where teams are formed and students engage in solutions for real-world clients (Collaborative Studio I & II).

Coursework explores how to find technical solutuions through brainstorming, interviewing, visual exploration, teamwork, and research. The results would range from mobile apps to games and strategy, built with an iterative process of development. Courses Include:

Students with varying degrees of exposure to making images or programming will be welcomed. Their diverse experiences and disciplines will have valuable ways of expressing critical thinking.


Applicants must possess a bachelor’s degree and a cumulative GPA of 3.0 or higher is preferred. Applicants must submit one set of official transcripts with conferred bachelor’s degree and any post-bachelor’s credits or degrees.

International students and students with international transcripts should consult with an international student advisor for additional requirements to apply.